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Code2C/guess.html

234 lines
7.6 KiB

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Guess the Number Game</title>
<style>
body {
font-family: Arial, sans-serif;
background: linear-gradient(to right, #ff7e5f, #feb47b);
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
margin: 0;
text-align: center;
flex-direction: column;
color: white;
}
h1 {
font-size: 36px;
margin-bottom: 20px;
}
.game-container {
width: 300px;
padding: 20px;
background-color: rgba(0, 0, 0, 0.7);
border-radius: 8px;
box-shadow: 0 0 15px rgba(0, 0, 0, 0.3);
}
input, .btn {
padding: 10px;
font-size: 16px;
margin: 10px 0;
border-radius: 5px;
}
input {
width: 60%;
border: 1px solid #ccc;
background-color: #fff;
color: #333;
}
input:focus {
outline: none;
border-color: #0779e4;
}
.btn {
width: 100%;
background-color: #0779e4;
color: white;
border: none;
cursor: pointer;
}
.btn:hover {
background-color: #005bb5;
}
.feedback {
margin: 10px 0;
font-size: 18px;
font-weight: bold;
}
.attempts, .score, .timer {
font-size: 20px;
margin-top: 20px;
}
.game-over {
font-size: 24px;
color: #ff6347;
margin-top: 30px;
}
.hidden {
display: none;
}
.timer {
font-size: 24px;
color: yellow;
margin-top: 20px;
}
@media (max-width: 500px) {
.game-container {
width: 250px;
}
h1 {
font-size: 28px;
}
input, .btn {
font-size: 14px;
}
.attempts, .score, .timer {
font-size: 16px;
}
.game-over {
font-size: 20px;
}
}
</style>
</head>
<body>
<h1>Guess the Number Game</h1>
<div class="game-container" id="game-container">
<p>Guess a number between 0 and 100:</p>
<input type="number" id="guessInput" min="0" max="100" placeholder="Enter a number" />
<button class="btn" id="submitGuessButton">Submit Guess</button>
<p id="feedback" class="feedback"></p>
<p id="attempts" class="attempts">Attempts: 0</p>
<p id="score" class="attempts">Score: 0</p>
<p id="timer" class="timer">Time Left: 30s</p>
<button class="btn hidden" id="nextLevelButton" onclick="nextLevel()">Next Level</button>
<button class="btn hidden" id="restartButton" onclick="restartGame()">Play Again</button>
<p id="gameOverMessage" class="game-over hidden">Game Over! Your Final Score: 0</p>
</div>
<script>
let secretNumber;
let attempts;
let score;
let gameOver;
let timer;
let timeLeft;
let maxNumber = 100; // Max number is fixed at 100
function startGame() {
secretNumber = Math.floor(Math.random() * (maxNumber + 1)); // Generate number between 0 and 100
attempts = 0;
score = 0;
gameOver = false;
timeLeft = 30;
document.getElementById('feedback').textContent = '';
document.getElementById('attempts').textContent = `Attempts: ${attempts}`;
document.getElementById('score').textContent = `Score: ${score}`;
document.getElementById('timer').textContent = `Time Left: ${timeLeft}s`;
document.getElementById('guessInput').disabled = false;
document.getElementById('submitGuessButton').disabled = false;
document.getElementById('gameOverMessage').classList.add('hidden');
document.getElementById('restartButton').classList.add('hidden');
document.getElementById('nextLevelButton').classList.add('hidden');
// Start the timer
timer = setInterval(function () {
if (timeLeft > 0) {
timeLeft--;
document.getElementById('timer').textContent = `Time Left: ${timeLeft}s`;
} else {
gameOver = true;
clearInterval(timer);
endGame();
}
}, 1000);
}
function checkGuess() {
const guess = parseInt(document.getElementById('guessInput').value);
if (gameOver || isNaN(guess)) return;
attempts++;
if (guess === secretNumber) {
score += 10; // Add points for correct guess
document.getElementById('feedback').textContent = `Congratulations! You guessed it right! The number was ${secretNumber}.`;
document.getElementById('feedback').style.color = 'green';
document.getElementById('feedback').style.fontWeight = 'bold';
gameOver = true;
document.getElementById('nextLevelButton').classList.remove('hidden'); // Show next level button
clearInterval(timer); // Stop the timer
} else if (Math.abs(guess - secretNumber) <= 10) {
document.getElementById('feedback').textContent = `Close to the answer! Your guess is within 10 of the number.`;
document.getElementById('feedback').style.color = 'orange';
} else if (guess < secretNumber) {
document.getElementById('feedback').textContent = 'Too low! Try again.';
document.getElementById('feedback').style.color = 'red';
} else if (guess > secretNumber) {
document.getElementById('feedback').textContent = 'Too high! Try again.';
document.getElementById('feedback').style.color = 'red';
}
document.getElementById('attempts').textContent = `Attempts: ${attempts}`;
document.getElementById('score').textContent = `Score: ${score}`;
if (gameOver) {
document.getElementById('guessInput').disabled = true;
document.getElementById('submitGuessButton').disabled = true;
}
}
function nextLevel() {
// No change to maxNumber because range stays between 0 and 100
document.getElementById('nextLevelButton').classList.add('hidden');
startGame(); // Restart game with same range
}
function endGame() {
document.getElementById('guessInput').disabled = true;
document.getElementById('submitGuessButton').disabled = true;
document.getElementById('gameOverMessage').textContent = `Game Over! The correct number was ${secretNumber}. Your Final Score: ${score}`;
document.getElementById('gameOverMessage').classList.remove('hidden');
document.getElementById('restartButton').classList.remove('hidden');
}
function restartGame() {
startGame();
}
// Start a new game when the page loads
startGame();
// Event listener for the submit guess button
document.getElementById('submitGuessButton').addEventListener('click', checkGuess);
</script>
</body>
</html>